Android app development

Android apps with Flutter: one codebase, native feel, delivered to Google Play.

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Most projects that need an Android app also need an iOS app. That is why I build Android with Flutter: one codebase that compiles to real native binaries for both platforms, with a look and feel users cannot tell apart from platform-native apps.

I cover the full Android side: Material design language where it belongs, push via Firebase Cloud Messaging, Google Play billing, deep links, offline-first data sync and the Play Console process from internal testing tracks to production rollout.

The result is one app, two stores, half the maintenance cost of two separate native codebases.

Track record

Shipped: Salonify provider app on Google Play with staged rollout to live customers.

What you get

  • Flutter apps for Android (and iOS from the same codebase)
  • Google Play publishing: listings, testing tracks, production rollout
  • Push notifications via Firebase Cloud Messaging
  • Google Play billing and Stripe payments
  • Offline-first sync and background work
  • Play Console setup, signing and release management
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FAQ

Common questions

Why Flutter and not native Kotlin?

For most business apps Flutter delivers the same user experience at roughly half the build and maintenance cost, because iOS comes almost for free. When a project genuinely needs Kotlin-level platform access, I will tell you before we start.

Can you publish under my company's Play Store account?

Yes, and I recommend it: the app should live in your account, with me as an invited developer. I handle verification, signing keys and the release process with you.

What about tablets and larger screens?

Layouts are responsive by default. If tablets matter for your use case, for example a counter or kiosk app, I design for them explicitly.

Proof

Work in this area

All work

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Let's talk about Android apps.

One message is enough. You describe the goal, I reply with a plan.

Send an inquiryaction [at] omgnoe [dot] com